Saturday, October 29, 2011

Transmedia



Transmedia diagram:


One example of transmedia storytelling that I chose to discuss and explore was The Power Rangers.

Original Characters:

The Power Rangers had several movies and tv show series. They also had action figures, and games.



Games included board games and video games:






Movies included:

Remediation, Immediacy and Hypermediacy

two very useful concepts for our comparison of the virtual and physical museum/memorial: immediacyhypermediacy. The first can be defined as a process in which the medium is ‘erased’ from the experience as much as possible, in order to achieve a more ‘real’ experience. The latter refers to an explicit use of mediation; the medium is expressly present in the users experience. Differently put, immediacy is looking through a medium, while hypermediacy is looking at a medium. (http://www.mediatedmemories.com/general/immediacy-hypermediacy-and-remediation/)

Hypermediacy:

 Immediacy:


Remediation:

Digital Narratives

The digital narrative I selected was postsecret.com, I have heard of this website before and used to look at it from time to time, but I forgot how interesting it was. The framework and layout for this digital narrative is very, very simple. It is basically a blog spot where a group uploads cards they receive from people revealing their secrets and they post them online. You can click on the uploaded images and they enlarge on a separate window page. The reading says that "distributed narratives are stories that aren’t self-contained. They’re stories that can’t be experienced in a single session or in a single space. They’re stories that cross over into our daily lives, becoming as ubiquitous as the network that fosters them" which this website definitely is. To keep up with this website you usually have to check into it every day or every other day to see new posts and once the posts are gone you can't go back and revisit them. This narrative keeps going and going with threads. This website shows inspirations for people to write down their deepest secrets and anonymously post them online without someone figuring out who they are, it conceals their identity. In the article it also says:
1. Distribution in Time: The reader, player or viewer experiences the narrative in bits and pieces over a period of time.
2.  Distribution in Space: There is no single place in which the whole narrative can be experienced.
3. Distribution of Authorship: No single author or group of authors has complete control of the narrative.

This is true in this narrative, you get to see different secrets daily which is just bits and pieces of the overall site and all of the cards that have been posted in the past. Also although the narrative can be experienced on one web page, scrolling down ad up is no single place to view the entire thing and also because it changes periodically nothing will stay visible to the public on this site forever. The third point is also true, although there is a person or small group that posts these secrets but millions of people send in their secrets to be posted on the site. 
Personally, I really like the narrative I think it is creative and interesting. It can also be emotional with some of the secrets that get sent in and posted. I think it is a good space for people to tell their secrets without being exposed.

an example:

Interactive Narritives


From Born Magazine I chose The Secret Lives of Trees by David Hamilton. This is an interactive media done through animation. I think Flash is used to make this animation. It is a distribution in time narrative. I think this piece if very successful because it is very simple yet informative and artistic. I think this narrative goes through the seasons and the colors change as the seasons change from green to a dark red. This doesn't seem like a very hard media to interpret and use on my own. As the power-point on Digital Narratives says there are 5 elements that differ between old and new media. One of the differences that new media has is modularity; elements are assembled into larger objects but maintain their separate identities. This is very noticeable in The Secret Lives of Trees because each season is a different section and has different words to go along with it, but they all come together as a whole in making the animation work and be cohesive. Another key difference between old and new media is numerical representation which means that the new media is programmable. People, like David Hamilton, who use new media use programs like Dream Weaver and Flash to make their interactive medias. 



The other media I used was from poemsthatgo.com it was one called Nine by Jason E. Lewis. He uses distribution in space which means there is no single space where the whole narrative can be experienced, although it is a single window that shows the narrative you have to click on 9 different squares to change the interactive parts of the narrative. Personally, I don't think this is a very successful piece as a whole, I was confused at first how to view this media and what to do to change it or how it was supposed to work. You have to move around the different blocks one at a time to produce a picture. It reminded me of one of those puzzles where you have to rearrange the pieces to form a larger picture except in this one if you click on a frame the picture changes slightly.